BeamMP
Starter
€5.99 / month
- 2 vCores Intel Xeon Gold 6248R (4 GHz)
- 4 GB DDR4 ECC RAM
- 25 GB NVMe SSD
- Pterodactyl panel
- Premium DDoS protection
BeamNG physics in multiplayer needs a fast CPU and low latency. Our 3.7 GHz machines keep your sessions smooth.
Starting at €5.99 / month · Tax included · no commitment
BeamMP
€5.99 / month
BeamMP
€10.99 / month
BeamMP
€16.99 / month
Game engines mostly use a single core, so we favour clock speed (3.7 GHz) over core count.
Console, files, subusers, scheduler and backups in an interface your staff already knows.
Filtering tuned for game protocols, always on, with no added latency during attacks.
FAQ
BeamMP is the multiplayer mod for BeamNG.drive. Every player needs BeamNG.drive on Steam plus the BeamMP client; the server itself runs on our side and appears in the public list.
Yes. Drop your .zip files into Resources/Client from the file manager: they’re sent to players automatically on connection. Server-side maps go in Resources/Server.
BeamNG physics are heavy: budget 8–12 players on Starter, around twenty on Drift, and more on Turbo. The number of simulated vehicles matters as much as the number of players.
Yes — the panel’s Schedules tab lets you set a daily or weekly restart, with an announcement command sent to players before the cut.
Yes, in the Equinix PA5 datacentre in Paris. That’s a real advantage for a simulation game: latency stays low for French and European players, which limits position desync between vehicles.
Create your account for free, pick a plan, and your service is online within the minute.
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