BeamMP server hosting

BeamNG physics in multiplayer needs a fast CPU and low latency. Our 3.7 GHz machines keep your sessions smooth.

Starting at €5.99 / month · Tax included · no commitment

Equivalent monthly price for the chosen billing period.

High-frequency processors

Game engines mostly use a single core, so we favour clock speed (3.7 GHz) over core count.

Pterodactyl panel

Console, files, subusers, scheduler and backups in an interface your staff already knows.

Game-aware DDoS filtering

Filtering tuned for game protocols, always on, with no added latency during attacks.

FAQ

Frequently asked questions

What is BeamMP and what do I need to play?

BeamMP is the multiplayer mod for BeamNG.drive. Every player needs BeamNG.drive on Steam plus the BeamMP client; the server itself runs on our side and appears in the public list.

Can I add custom maps and vehicles?

Yes. Drop your .zip files into Resources/Client from the file manager: they’re sent to players automatically on connection. Server-side maps go in Resources/Server.

How many concurrent players can a BeamMP server take?

BeamNG physics are heavy: budget 8–12 players on Starter, around twenty on Drift, and more on Turbo. The number of simulated vehicles matters as much as the number of players.

Can I automate restarts?

Yes — the panel’s Schedules tab lets you set a daily or weekly restart, with an announcement command sent to players before the cut.

Is the server hosted in France?

Yes, in the Equinix PA5 datacentre in Paris. That’s a real advantage for a simulation game: latency stays low for French and European players, which limits position desync between vehicles.

Ready to launch your project?

Create your account for free, pick a plan, and your service is online within the minute.