7 Days to Die
Offre Survivant
€5.99 / month
- 2 vCores Intel Xeon Gold 6248R (4 GHz)
- 8 GB DDR4 ECC RAM
- 50 GB NVMe SSD
- Pterodactyl panel
- Premium DDoS protection
- Unlimited slots
Survive the zombie hordes lag-free on Blood Moon nights, with toggleable EAC, mod support and automatic backups.
Starting at €5.99 / month · Tax included · no commitment
7 Days to Die
€5.99 / month
7 Days to Die
€11.99 / month
7 Days to Die
€21.99 / month
Game engines mostly use a single core, so we favour clock speed (3.7 GHz) over core count.
Console, files, subusers, scheduler and backups in an interface your staff already knows.
Filtering tuned for game protocols, always on, with no added latency during attacks.
FAQ
That’s the game’s load peak: hundreds of zombies computed at once. CPU clock speed matters most, and our nodes run at 4 GHz. Also lower the maximum zombie count in serverconfig.xml if your map is heavily built.
Yes, the setting is in serverconfig.xml. It’s required for most mods to run, but it also removes anti-cheat protection: keep it for private or trusted-community servers.
Drop the mod folder into Mods/ through the file manager, then restart. Large overhauls such as Darkness Falls or Undead Legacy also require every player to install the same version client-side.
Changing world starts from a blank map: buildings are lost, but player accounts aren’t. Back up the old world first — you can come back to it by restoring the backup.
Yes, if ServerVisibility is set to 2 in serverconfig.xml. Give it a meaningful name and description: that’s what players see in the in-game server browser.
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